Lesson 02
Equations of Planes
A plane has two descriptions that look nothing alike. You can give two directions lying in it, or one normal standing on it, and the cross product is the bridge between them. Almost every plane question is a version of “which of those two descriptions does the given information hand me, and which does the answer want?”
By the end of this lesson
- Produce the vector, parametric and Cartesian forms of a plane.
- Use \(\vv{n} = \vv{u}\times\vv{v}\) to move between the direction view and the normal view.
- Build a plane from any of the five defining data sets.
- Run a Cartesian equation backwards into vector form.
Section 1
A point and two directions
A plane is determined by a point \(P_0\) and two non-parallel direction vectors \(\vv{u}\) and \(\vv{v}\) lying in it. Compare that with a line, which needed one direction and one parameter. A plane is two-dimensional, so it needs two directions and two parameters.
From \(P_0\) you walk \(s\) steps along \(\vv{u}\) and then \(t\) steps along \(\vv{v}\), and between them those two moves reach every point of the plane and nothing else.
The words non-parallel are doing real work in (2.1). If \(\vv{v}\) were a multiple of \(\vv{u}\), every combination \(s\vv{u} + t\vv{v}\) would still be a multiple of \(\vv{u}\), so you would sweep out a line and never fill a plane. The cross product catches this for you: it returns \(\vv{0}\) exactly when the two vectors are parallel.
Section 2
The normal vector and the Cartesian form
The cross product of two vectors in R³ produces a third vector perpendicular to both, which is exactly what a plane needs. Feed it two directions lying in the plane and it hands back a normal, \(\vv{n} = \vv{u}\times\vv{v}\).
Set it out as a determinant every time. Writing the \(\hat{\imath},\,\hat{\jmath},\,\hat{k}\) row above the two vectors and expanding along it is slower than the memorised component formula for about a week, and after that it is faster. It also never produces the middle-component sign error that the memorised version invites.
The normal is unique only up to a scalar multiple, and its sign depends on the order of the factors: \(\vv{v}\times\vv{u} = -(\vv{u}\times\vv{v})\). Both answers describe the same plane, so either is acceptable, and it is always worth dividing out a common factor before finding \(D\).
The four forms of a plane
- Vector
- \(\vv{r} = \vv{r}_0 + s\vv{u} + t\vv{v},\quad s,t \in \R\)
- Parametric
- \(x = x_0 + su_1 + tv_1,\quad y = y_0 + su_2 + tv_2,\quad z = z_0 + su_3 + tv_3\)
- Cartesian
- \(Ax + By + Cz + D = 0,\ \text{with normal } \vv{n} = (A,B,C)\)
- Point–normal
- \(\vv{n} \cdot (\vv{r} - \vv{r}_0) = 0\)
The point–normal form is the one to remember, because the Cartesian form is just it multiplied out. Saying “the vector from \(P_0\) to any point of the plane is perpendicular to \(\vv{n}\)” and expanding the dot product gives \(Ax+By+Cz-(Ax_0+By_0+Cz_0)=0\), so \(D = -\vv{n}\cdot\vv{r}_0\). In practice you rarely compute \(D\) that way — you write down \(Ax+By+Cz+D=0\) and substitute the known point — but knowing where the formula comes from keeps the sign straight.
Section 3
Five ways to define a plane
A plane is pinned down the moment you have a point and two independent directions. Every one of these five data sets is that information in disguise, and your first job in any plane question is to work out which one you have been given.
Section 4
Cartesian back to vector form
Every textbook shows the forward direction. The reverse comes up just as often: a question gives you \(2x-y+3z=6\) and asks for a vector equation. There is a three-step recipe for it.
- Find one point. An intercept is easiest — set two variables to zero and solve for the third. Here \(y=z=0\) gives \((3,0,0)\).
- Find two independent directions. A direction lies in the plane exactly when it is perpendicular to the normal, so solve the homogeneous equation \(2x-y+3z=0\) twice, choosing convenient values. Setting \(z=0,\ x=1\) gives \((1,2,0)\); setting \(x=0,\ z=1\) gives \((0,3,1)\).
- Check they are independent — neither a multiple of the other — then assemble: \(\vv{r} = (3,0,0) + s(1,2,0) + t(0,3,1)\).
Practice
Worked examples
Find the Cartesian equation of the plane through \(P_0(1,0,2)\) containing the directions \(\vv{u}=(1,1,0)\) and \(\vv{v}=(0,2,1)\).
- \(\vv{n} = \vv{u}\times\vv{v} = \bigl((1)(1)-(0)(2),\ (0)(0)-(1)(1),\ (1)(2)-(1)(0)\bigr) = (1,\,-1,\,2)\)
- So the equation is \(x - y + 2z + D = 0\). Substitute \(P_0\): \(1 - 0 + 4 + D = 0 \Rightarrow D = -5\).
- Check with a second point of the plane, \(P_0+\vv{u} = (2,1,2)\): \(2-1+4-5=0\ \checkmark\)
Find the Cartesian equation of the plane through \(A(1,1,0)\), \(B(2,0,3)\) and \(C(0,4,1)\).
- Two in-plane directions: \(\vv{u} = \overrightarrow{AB} = (1,-1,3),\qquad \vv{v} = \overrightarrow{AC} = (-1,3,1)\).
- \(\vv{n} = \vv{u}\times\vv{v} = \bigl((-1)(1)-(3)(3),\ (3)(-1)-(1)(1),\ (1)(3)-(-1)(-1)\bigr) = (-10,\,-4,\,2)\)
- Divide by \(-2\), watching the sign change on every component: \(\vv{n} = (5,\,2,\,-1)\). Then \(5x + 2y - z + D = 0\), and substituting \(A\) gives \(5 + 2 - 0 + D = 0 \Rightarrow D = -7\).
- Check the two points not used to find \(D\): \(B:\ 10+0-3-7=0\ \checkmark\qquad C:\ 0+8-1-7=0\ \checkmark\)
Find the Cartesian equation of the plane containing the line \(\vv{r} = (1,0,-1) + t(2,1,1)\) and the point \(A(3,2,0)\).
- The line supplies a point \(P(1,0,-1)\) and a direction \(\vv{u}=(2,1,1)\).
- First confirm \(A\) is not on the line, or there is no unique plane. From \(x:\ 1+2t=3 \Rightarrow t=1\), but then \(y = 1 \neq 2\), so \(A\) is off the line.
- The second direction joins the two: \(\vv{v} = \overrightarrow{PA} = (2,2,1)\). Then \(\vv{n} = \vv{u}\times\vv{v} = \bigl((1)(1)-(1)(2),\ (1)(2)-(2)(1),\ (2)(2)-(1)(2)\bigr) = (-1,\,0,\,2)\).
- Multiply by \(-1\) for tidiness: \(\vv{n}=(1,0,-2)\), so \(x - 2z + D = 0\). Substituting \(P\) gives \(1 + 2 + D = 0 \Rightarrow D = -3\). Check \(A:\ 3-0-3=0\ \checkmark\)
Watch out
Common mistakes
- Treating the cross product as commutative. \(\vv{u}\times\vv{v} \neq \vv{v}\times\vv{u}\), because the sign flips. The plane does not care, so either normal earns full marks — just be consistent within one solution, and never “fix” a sign halfway through.
- Reporting a zero cross product as a bad normal. If \(\vv{u}\times\vv{v} = \vv{0}\,\), the three points are collinear or the two directions are parallel, and the data does not determine a plane at all. Say so; that is the answer.
- Never checking the equation against a point you did not use. One substitution catches almost every cross-product slip. If you built the plane from three points, verify it with the two that did not go into finding \(D\).