MCV4U · Calculus and Vectors · Sunway CIMP

Lines and Planes

A complete study of Topic H: the vector, parametric, symmetric and Cartesian equations of lines and planes; plotting and sketching in \(\R^3\); the geometry of intersections; distances from points to lines and planes; and the language of consistent and inconsistent systems. Work through the lessons in order, watch the two video lectures, then test yourself — every solution is typed and fully worked.

Topic H Course Culminating Task Taught by [Your Name] & [Partner Name]
A line crossing a plane in three-space Coordinate axes with a shaded plane cutting across them. A straight line passes through the plane at a single marked point, drawn faint and dashed where it lies behind the plane, and the plane's normal vector stands perpendicular at the crossing. A dashed drop line runs from the crossing point to its shadow on the xy-plane. x y z π n L

The whole topic in one picture: a line meets a plane at a single point when \(\vv{m} \cdot \vv{n} \neq 0\). When that dot product vanishes the line is parallel to the plane — and then everything depends on whether one point of the line satisfies the plane's equation.


Contents

The five lessons


At a glance

The forms you will keep coming back to

Almost everything in this topic is one of five equations, written in whichever form the question makes convenient. A line needs a point and a direction; a plane needs a point and either two directions or one normal. The cross product converts between those two views of a plane, and the dot product decides every question about how a line and a plane meet.

Keep this panel open beside the homework. Each lesson develops one row of it and shows where the form comes from — there is nothing here to memorise that is not derived somewhere on this site.

Line, vector
\(\vv{r} = \vv{r}_0 + t\vv{m}\)
Line, symmetric
\(\dfrac{x-x_0}{m_1} = \dfrac{y-y_0}{m_2} = \dfrac{z-z_0}{m_3}\)
Plane, vector
\(\vv{r} = \vv{r}_0 + s\vv{u} + t\vv{v}\)
Plane, Cartesian
\(Ax + By + Cz + D = 0\)
Point to plane
\(d = \dfrac{\abs{Ax_0 + By_0 + Cz_0 + D}}{\sqrt{A^2+B^2+C^2}}\)

Practise

Then test yourself


How the assessments are built

The four achievement categories

Knowledge

Reading a direction vector off a symmetric equation; stating a normal; quoting a distance formula correctly.

Application

Using a known method on a new set of numbers — finding an intersection, computing a distance, building a plane.

Thinking

Deciding which method a problem needs, classifying a system, or working backwards to find an unknown constant.

Communication

Explaining why in sentences: why one equation cannot describe a line in three-space; what an inconsistent system looks like.

Every one of the four assessments carries questions from all four categories, and so does the unit test.


Go further

External resources

Paul’s Online Math Notes A clean, exam-style treatment of equations of lines and planes, with many more worked examples in the same notation used here. Read
GeoGebra 3D Calculator Type a plane or a line and rotate it. The fastest way to check that a sketch you have drawn by hand actually looks like the object. Visualise
Khan Academy — Vectors and Spaces Video explanations of the underlying vector algebra: dot products, cross products, projections and linear combinations. Watch